- How to make smooth lines in photoshop with a tablet professional#
- How to make smooth lines in photoshop with a tablet series#
If I were to digitally paint over this art sample, I would do very little cleanup, keeping the different areas of value in the work as a guide. Sculpture drawing by Sessions instructor Jordon Schranz. If the concept art is to painted, you may need less cleanup, since you'll be painting over the lines anyway. If you're shooting for a comic or manga style, this makes extensive use of outlines, so you may just need to use a pen and ink to create clean lines before taking the drawing onto the computer. How much cleanup is required will depend on the style you're aiming to use. Tracing paper also works well for this purpose. If you have a lightbox, you can quickly create a clean version of your rough drawings. "Cleaning up your lines" in this context means reducing the number of lines in your drawing, capturing the main edges and contours, and perhaps masking out or omitting areas of shading or fine value contrasts. Though you can use paths in Photoshop to clean up lines, you will usually find it's much faster to do this away from the computer. It is important that you are completely happy with your composition and layout of your image-essentially, all aspects of your drawing. If you're working on a smaller scale, or even doing your own concept art, you'll need to clean up the artwork before you can work with it.
How to make smooth lines in photoshop with a tablet professional#
If you are working with illustrators on a professional development team, the art may arrive on a CD or on your server, fully cleaned up, digitized, the works. OK, let's practice getting line art into Photoshop and manipulating it. And good use of directional lines, dramatic perspectives, clear values, appealing color combinations, dramatic highlights, and lighting effects do the rest of the work. Using the rule of thirds helps you locate the heads of the two characters in the first shot. Notice how many of the 2D art fundamentals we discussed in the last lesson are put to good use in the images above. Sam's sneaking around again.Įnhanced by Photoshop? It's hard to tell. The final artwork that's used to promote a game can include concept art, in-game shots, or stills from cutscenes-whatever is most effective in telling the story of the game. As the game evolved, the early concept art was painted in Photoshop, rendered in 3D, and artists experiment with different lighting effects and perspectives. The artists were simply trying to figure out different poses and scenes for the game character Sam Fisher.
How to make smooth lines in photoshop with a tablet series#
When the first entry in Ubisoft's Splinter Cell series was developed, it began with quite basic environment sketches and 3D artwork. The initial sketches might focus on characters, scenes, interface features, or weapons-anything that's important in communicating the goal that everyone is striving for. Throughout a game's development, artists use sketches and concept art created by illustrators as a visual reference for different aspects of the game's development. Going from concept to reality in game development can take a long time-the average game requires around two years to produce. Tools that are normally used for photo retouching can also be useful in modifying edges or touching up concept art.